MAKING PRINCIPLES
A note from the maker
I like to begin with one small thing: a direction, a set of numbers, or a choice made just in time. The rules do not need to be complicated, but play should leave something worth considering again.
The aim is not to turn every idea into a vast world, but to finish a small experience that invites another play.
Clarity matters at the first touch, and new judgments should still appear once the basics are familiar. Compact does not mean slight, and lasting play does not come from excess.
The games will grow gradually, and their support, documentation, and legal information will stay clear alongside them.